Press Your Luck | |
---|---|
Format | Game show |
Created by | Bill Carruthers Jan McCormack |
Directed by | Bill Carruthers Rick Stern |
Presented by | Peter Tomarken |
Narrated by | Rod Roddy |
Country of origin | United States |
No. of episodes | 758 (1 unaired) |
Production | |
Executive producer(s) | Bill Carruthers |
Producer(s) | Bill Mitchell |
Running time | 22 minutes |
Production company(s) | The Carruthers Company |
Distributor | CBS Television Distribution |
Broadcast | |
Original channel | CBS |
Picture format | 480i SDTV |
Original run | September 19, 1983 | – September 26, 1986
Chronology | |
Preceded by | Second Chance (1977) |
Followed by | Whammy! (2002-2003) |
Press Your Luck is an American television daytime game show created by Bill Carruthers and Jan McCormack. It premiered on September 19, 1983 on CBS and ended on September 26, 1986. In the show, contestants collected "spins" by answering trivia questions and then used the spins on an 18-space game board to win cash and prizes. The person who amassed the most in cash and prizes at the end of the game won. Peter Tomarken was the show's host and Rod Roddy was the primary announcer. John Harlan and Charlie O'Donnell filled in as substitute announcers for Roddy on different occasions.
The show was known for the "Whammy," a red cartoon creature wearing a cape. Landing on any of the Whammy's spaces on the game board took away the contestant's money, accompanied by an animation that would show the Whammy taking the loot—but frequently being chased away, blown up, or otherwise humiliated in the process. The Whammies were created and animated by Savage Steve Holland and Bill Kopp and voiced by Carruthers. Approximately 80 different animations were used. Press Your Luck was videotaped before a studio audience at CBS Television City in Studios 33 and 43 in Hollywood, CA.[1]
Contents |
On Press Your Luck, three contestants competed for cash and prizes, with the objective being to accumulate the highest money total. Each episode consists of four rounds: A question round, a Big Board round, a second question round and then a second Big Board round with higher money amounts and prize values.
In each question round, the host reads four trivia questions. The first contestant to buzz in gives an answer. The host finishes the question if necessary, then gives three possible answers (including the buzzed-in answer if one was given). Each contestant (who did not buzz in) then picks from these choices (although if a contestant buzzed in and failed to give an answer at all, they would be ineligible to pick). A correct buzz-in answer earns three spins for use in the Big Board round, while a correct multiple-choice selection earns one spin.
A maximum total of twenty spins can be earned in a single round among all of the contestants. In the pilot, five questions were asked, yielding a possible total of 15 spins for one person and 25 combined. This was the only change in rules between the pilot and the actual show.
In the Big Board round, contestants use their spins to win cash and prizes on the "Big Board". The board consists of eighteen spaces, each of which can display three possible items.
In the first Big Board round, the contestant with the fewest spins plays first. Each contestant uses all of their spins in one turn. Before each spin, the contestant can choose to either "Press Their Luck" (play the board) or "Pass" (give all of his or her remaining earned spins to another contestant, forcing them to play). Spins are always passed to the opponent with the highest money total at that time. If both of the contestant's opponents have the same score, the passing contestant can choose the recipient.
If the contestant chooses to play, a lighted "spinner" begins moving around the board, while the individual squares on the board cycle through a series of items. Items include cash, spin bonuses, non-cash prizes, special squares and Whammies. The contestant must press a plunger to stop the board (and is also encouraged to yell "Stop!"), and is awarded the item within the square. Cash and prizes are awarded immediately (with the cash value of each prize counting toward the contestant's total and a new prize replacing the old one in the same square). Spin bonuses are added to the contestant's earned spins (transferring over from passed spins if applicable).
Hitting a Whammy causes an animation to play in which a Whammy steals or otherwise destroys the contestant's money (sometimes spoofing then-current and classic pop culture icons, upcoming holidays, etc.). The contestant loses all of their winnings up to that point and any remaining passed spins are converted into earned spins. If a contestant hits four Whammies, that contestant is eliminated from the game.
In the first Big Board round, prizes are relatively small, with cash amounts ranging from $100 to $1,500 and prizes typically worth no more than $2,000. The second round features prizes of significantly higher value, with cash amounts from $500 to $5,000 and prizes potentially worth $6,000 or more. Some of these prizes include exotic vacations and small cars.
If a contestant hits a total of four Whammies at any point in the game, that contestant is automatically eliminated from the game. The contestant's remaining spins are lost and their scoreboards are turned off. Contestants who "Whammy out" in this way cannot return on the next show, even if all other contestants end with a score of $0.
On rare occasions, two contestants were eliminated from the same game. In these cases, if the surviving contestant had any spins left, they could choose to play "against the house" to earn additional cash and prizes and choose to stop spinning at any time. At this point, the game would end and the surviving contestant would be declared the winner. However, if he or she also "Whammied out", three new contestants would compete on the next show. In every situation this occurred, the surviving contestant ended the game early before exhausting their spins.
Although the Whammy animations were picked at random, one of three special Whammy animations would appear anytime a contestant was eliminated from the game beginning in the second season. One featured a Whammy in a baseball umpire's uniform announcing "You're out!", another featured a Whammy on a cruise ship bidding the contestant farewell in different languages, and the third featured a barbershop quartet singing the phrase "You're out" in harmony.
The contestant with the highest money total at the end of the game is the champion, keeps his or her earnings and returns on the next show. In the event of a tie, each of the tied contestants gets to keep their winnings and return.
During the show's first season, any contestant who won over $25,000 would retire undefeated, with the full amount won in his or her appearances. This was due to a CBS policy, which set a winnings limit of $25,000 for its game shows at the time. The earnings cap was officially raised to $50,000 or 5 appearances, whichever comes first, on November 1, 1984, and any amount past $75,000 that was won could not be kept, though no contestant had reached past that amount since.
There have been two games where all three contestants won $0 and returned the next day: one on the November 26, 1984 broadcast, the other on the episode that aired on February 3, 1986. Several other champions won their games with nothing while one or both of their opponents had Whammied out.
During Press Your Luck's three-year run, the show had "Home Player Spins" for three months during sweeps periods, in May 14–June 8, 1984, January 21–February 15, 1985 and October 21–November 22, 1985. The spin number of the Home Player Spin was revealed before the final money round began (i.e., if the number was "5", then the fifth spin into the round would be the Home Player Spin). The contestant who was about to spin the board played the Home Player Spin and read the name of the home player who would play along; names and addresses were on postcards situated in front of the contestants. The at-home player would receive whatever the contestant landed on, be it money or prize. However, if the contestant hit a money-and-a-spin space, the home player received the money and the contestant received the money and the spin. If the contestant hit a Whammy, the home player received a $500 consolation prize. The home players associated with the contestants who did not take the Home Player Spin received a Whammy t-shirt.
At the close of the October–November 1985 contest, that episode's in-studio winner drew a card from a bowl containing the names of each of the 75 at-home participants featured over the five-week period. After drawing the name, the contestant took one spin on a modified board that showed only cash values and directional squares (no whammies, prizes, or squares that offered additional spins), with the value landed on multiplied by the total number of spins earned by the three contestants in the second question round. The contestant whose name was drawn received this bonus cash amount. Eighteen spins were earned in the second round and $2,000 was hit resulting in a $36,000 win.
Press Your Luck's history dates back to the 1977 ABC game show Second Chance, a similar game produced by the Carruthers Company. The show premiered on September 19, 1983 on CBS at 10:30 AM ET (9:30 CT/MT/PT), replacing Child's Play, and placing it between The New $25,000 Pyramid and The Price Is Right.
Press Your Luck usually edged its NBC time slot competitor Sale of the Century in the Nielsens from its premiere until January 3, 1986. The show's ratings reached its peak in mid-1984, unsurprisingly after Michael Larson's run against the Big Board. However, with daytime viewers declining in general, Press Your Luck's numbers began to slip in Summer 1985, when Sale of the Century gained the upper hand in the Nielsen ratings.
On January 6, 1986, CBS relocated Press Your Luck in order to make room for a Bob Eubanks-hosted revival of Card Sharks. Press Your Luck replaced the Tom Kennedy-hosted Body Language in the network's 4:00 PM afternoon time slot. Since many of CBS' affiliates had pre-empted that slot for years to air other programming, and continued to do so for Press Your Luck, some markets saw the series disappear altogether. Others chose to air it at other times of the day, such as 12:00 PM or (in a few cases) 9:30 AM, preceding The $25,000 Pyramid instead of following it. The combination of these factors contributed to a further slide in ratings, and in July 1986 CBS pulled new episodes Press Your Luck from the schedule and cancelled the program.
Beginning on July 28 and continuing until August 29, 1986, a combination of 1985 College Week and 1984 regular episode reruns aired. On September 1, new episodes of Press Your Luck resumed airing and the final twenty episodes aired over a span of four weeks. The last of those episodes aired on September 26, 1986, but it was not acknowledged as the finale. Following this, CBS returned the 4:00 PM timeslot to its affiliates.
On September 14, 1987, nearly one year after its cancellation, USA picked up Press Your Luck for its afternoon block of game show reruns. With the exception of a brief period from February 6 to April 14, 1995, Press Your Luck remained on the schedule until October 13, 1995. GSN aired the show from September 1, 2001 to March 29, 2009.[2][3][4][5][6][7]
On June 8, 2006, Press Your Luck was featured as the fourth round of Gameshow Marathon on CBS.
The theme used in the show's pilot and console game is titled "Flash", composed by Keith Mansfield, and the series theme is a loosely-based remix composed by Lee Ringuette, but credited to Score Productions. Mansfield's composition later resurfaced in the 2009 video game adaptation, along with parts of Ringuette's theme.
In 1984, a self-described unemployed ice cream truck driver named Michael Larson made it onto the show. Watching the show at home and with the use of stop-motion on a VCR, Larson discovered that the presumed random patterns of the game board were not random and was able to memorize the sequences to help him stop the board where and when he wanted. On the single game in which he appeared, an initially tentative Larson spun a Whammy on his very first turn, but then played 45 consecutive spins without hitting a second one. The game ran for so long that CBS aired the episode in two parts June 8 and 11, 1984. In the end, Larson earned a total of $110,237 in cash and prizes, a record for the most money in cash and prizes won by a contestant in a single appearance on a daytime network game show. Although this record lasted until 2006 when Vickyann Chrobak-Sadowski won $147,517 in cash and prizes on the Season 35 premiere of The Price Is Right, it still remains the record for highest single-day winnings on a series with returning champions.
Although CBS investigated Larson, they determined that figuring out the patterns was not cheating and let him keep his winnings. The board was subsequently reprogrammed with up to 32 new patterns to help prevent another contestant from being able to memorize the board as Larson had.
Later, in 1994, TV Guide magazine interviewed Larson and revealed the background of this episode including his decision to pass his remaining spins after he lost concentration and missed his target squares.[8]
Larson, through meticulous watching of the show, had figured out patterns to key off of the square next to the square in the upper left-hand corner of the board (which, in that he numbered the squares from the upper-left clockwise, was numbered "2") and that, several squares later, would end up either on a spot on the right side of the screen in which all three slides would contain smaller amounts of money plus a spin (numbered "8") or the spot in the top center of the screen (numbered "4") in which the "Big Bucks" (the largest amounts of money) plus a spin always resided. Not only would he not hit a Whammy if he landed on those two spins, but he would be guaranteed to continue gaining more spins as long as he desired.
The story, and this strategy, were told in a two-hour documentary on GSN titled Big Bucks: The Press Your Luck Scandal in March 2003. GSN also aired a special rematch edition of Whammy! The All-New Press Your Luck, featuring the two runners-up from the show, host Tomarken and Michael Larson's brother James (Michael had died of throat cancer in 1999). It is GSN's highest-rated show of all time, the only program to exceed 1 million viewers in a single airing.
In July 2010, Michael's brother James, and his former wife at the time of winning, were interviewed for PRI's This American Life.[9]
Aside from Michael Larson, the show had other notable contestants. Among them were:
In 2002, a revival titled Whammy! The All-New Press Your Luck (shortened to Whammy! in 2003) hosted by Todd Newton premiered on Game Show Network. New episodes initially aired through 2003, and reruns continue to air on GSN.
Several changes to the rules and aesthetics of the game were made. Three new contestants appeared on each episode with no returning champions, much less cash was available, the board was entirely computerized (as well as redesigned), and the first question round was eliminated. Additionally, "Big Bank" spaces were added to the board in season two, which placed an accumulating jackpot to a contestant's bank when that contestant landed on the space and answered a question correctly.
The series was presented by Ian Turpie with John Deeks as announcer on Seven from 1987-1988. Grundy Worldwide packaged this version, with Bill Mason as executive producer. This version used the same Whammy animations as the original, as well as a similar set (a Grundy tradition); however, the Big Board used considerably lower dollar values.
A version entitled Glück Am Drücker ("Luck at the Push-button") aired on RTLplus in 1992 with Al Munteano was the host. It had vultures instead of Whammies.
Another revival, Drück Dein Glück ("Press Your Luck"), aired daily from 1999-2000 on RTL II with Guido Kellerman hosting. Instead of Whammies, a shark called Hainz "ate" the contestant's money. This version also had a unique rule where landing a car won the game automatically, regardless of the scores.
GMA Network aired a version entitled Whammy! Push Your Luck, using the same (redubbed) Whammy animations as the 2000s updated American version.
A version aired on Taiwan Television in 1988 without animated whammies. See also 強棒出擊.
A version called Şansını Dene airs on Kanal D.
Sky1 aired the United States version in the mid-1990s.
Another version ran for two series from June 6, 1991 to September 20, 1992 with Paul Coia as host, but only aired in the HTV West ITV region. The series was made on a small budget, using a point-based system with the day's winner receiving £200. This eliminated much of the excitement present in other versions, and declining ratings led to a switch from prime time to Saturday afternoons. When the show returned for a second series in 1992, it was moved to Sunday afternoons.
All 758 episodes exist and were purchased by FremantleMedia, who also owns the Goodson-Todman and Reg Grundy libraries. The company will also handle any future revivals and video game licences, as they did with Whammy! and the 2009 video game.
Most of the series was rerun by the USA Network; the exceptions were September 1983, April 10-June 11, 1984 (as promotion began of the first home player game, and the home player game included Larson's run), December 16, 1985-January 3, 1986 (promoted its time slot change), and September 1986. CBS and Carruthers only banned the two Michael Larson episodes from being rerun; however, USA took this a step further, not airing any episodes of the first home player Sweepstakes the episodes landed in.
Over its eight years of repeats on GSN, the network only aired episodes from February 21, 1984 to November 15, 1985, with a few skips due to tape glitches. From 2001 to 2003, the Larson episodes were banned from airing on GSN until clips were incorporated in Big Bucks: The Press Your Luck Scandal – including footage not aired during the original CBS broadcast. Later, the episodes themselves aired on GSN.
In 1988, GameTek released a home computer game of Press Your Luck for IBM PC compatibles and the Commodore 64.[12] Ludia Inc. (now part of RTL Group, which owns the show franchise) and Ubisoft released an adaptation called Press Your Luck—2010 Edition on October 27, 2009 for PC, iOs, Nintendo DS and Wii,[13] and on the PS3's PSN download service on August 24, 2010.[14]
In 2006, Imagination Entertainment released a DVD TV game with Todd Newton hosting and Peter Kent announcing. The DVD game included three Question Rounds and three Big Board Rounds.[15]
An electronic handheld game was released in 2008.[16]